[Post 2] #oneweekdailyblogging – what did others pick for their first post?

So, its day two of the #oneweekdailyblogging. If you don’t know what that is, check out the original post on @Anemsalok’s  blog http://anemsalok.org/?p=896, explaining the rules. So, lets have a look at what subjects participants chose for their first post: @Anemsalok: made a post bringing people up to speed whats going on with her lately, and informing about a few things on various social platforms that shes been doing @badidol: did kinda the same thing that I did myself: which was a bit of a cheat and posted about doing the one post a day thing @piink: posted on how not … Continue reading [Post 2] #oneweekdailyblogging – what did others pick for their first post?

[Post 1] #oneweekdailyblogging – thanks tom..

So after being nominated himself yesterday, tom nominated me for #oneweekdailyblogging last night. @piinkO_o @Anemsalok ah well.. why not. @schwulemiker & @badidol @MartinDomig & @ppetermann I nominate you #oneweekdailyblogging — Tom Burck (@Tom174_) June 17, 2016 Now this is going to be interesting, as usually I blog when I have a subject I want to blog about, now pulling topics out of the hat to fill a complete week with posts will be a bit challenging. Probably I could get the week full with tech/php/composer posts, so expect a few of those – but I’ll try to post a few … Continue reading [Post 1] #oneweekdailyblogging – thanks tom..

A hand full of composer related tools that I’ve found useful.

I know I haven’t been blogging much (about php stuff) lately, and this is not going to be one of the bigger posts either. However lately I’ve added a handful of tools to my stack, which I think can benefit most developers, so here a few tools that you might want to look upon if you are using composer (which you should). The first one is composition – which allows you to gather information about the currently installed composer packages at runtime. This can be useful if you want to take different routes in your code depending on if a … Continue reading A hand full of composer related tools that I’ve found useful.

My new homepage

TL;DR I’ve redone my homepage last weekend, go look at it or don’t some history Homepages.. I’ve had several since the mid 1990’s. My first one was just me toying around with new exciting technology, it had a bit of text (in german) about myself, and a few hyperlinks to a few friends. Over the years it grew, started show casing some pictures I rendered, offering some code I published – around 1999/2000 I had come to aggregate the headlines of a few news sites, provided some downloads and probably had the most regular visiting users in the history of … Continue reading My new homepage

2015 in review

The WordPress.com stats helper monkeys prepared a 2015 annual report for this blog. Here’s an excerpt: The concert hall at the Sydney Opera House holds 2,700 people. This blog was viewed about 13,000 times in 2015. If it were a concert at Sydney Opera House, it would take about 5 sold-out performances for that many people to see it. Click here to see the complete report. Continue reading 2015 in review

EVE, GOONS, MITTENS AND KICKSTARTER or the fountain war?

I haven’t played EVE much lately,for many reasons. But whenever I look at Google now lately, it presents jet another juicy bit of drama to me, quite often leaving me in a state of  uncontrollable giggle out of schadenfreude. When I first read about themittani.com kickstarter on a book about the fountain war, I tried to Google what that fountain war was, as I hadn’t seen anything that I’d call a relevant, power shifting war since the fall of the northern coalition. I came up mostly empty handed –  apparently some minor conflict in which goons had some stakes. I … Continue reading EVE, GOONS, MITTENS AND KICKSTARTER or the fountain war?

Battle Among The Stars, Day 8

It had been a while since I had found time to work on this project – I had been busy doing a few other things inbetween, and while I was inactive the Unreal Engine progressed further – and i got a better understanding on how a few things are supposed to work. So when I decided to start with Day 8, my agenda was: Get the game ported to Unreal Engine 4.9 Rebuild the way the camera is handled Start using components like they are supposed to be used – to add behaviour to Objects Porting the Game to Unreal … Continue reading Battle Among The Stars, Day 8