2015 in review

The WordPress.com stats helper monkeys prepared a 2015 annual report for this blog. Here’s an excerpt: The concert hall at the Sydney Opera House holds 2,700 people. This blog was viewed about 13,000 times in 2015. If it were a concert at Sydney Opera House, it would take about 5 sold-out performances for that many people to see it. Click here to see the complete report. Continue reading 2015 in review

EVE, GOONS, MITTENS AND KICKSTARTER or the fountain war?

I haven’t played EVE much lately,for many reasons. But whenever I look at Google now lately, it presents jet another juicy bit of drama to me, quite often leaving me in a state of  uncontrollable giggle out of schadenfreude. When I first read about themittani.com kickstarter on a book about the fountain war, I tried to Google what that fountain war was, as I hadn’t seen anything that I’d call a relevant, power shifting war since the fall of the northern coalition. I came up mostly empty handed –  apparently some minor conflict in which goons had some stakes. I … Continue reading EVE, GOONS, MITTENS AND KICKSTARTER or the fountain war?

Battle Among The Stars, Day 8

It had been a while since I had found time to work on this project – I had been busy doing a few other things inbetween, and while I was inactive the Unreal Engine progressed further – and i got a better understanding on how a few things are supposed to work. So when I decided to start with Day 8, my agenda was: Get the game ported to Unreal Engine 4.9 Rebuild the way the camera is handled Start using components like they are supposed to be used – to add behaviour to Objects Porting the Game to Unreal … Continue reading Battle Among The Stars, Day 8

Slim Framework 3 + king23/di (replacing pimple)

I’ve promised this post to a few guys on the slim framework irc channel (#slimframework on irc.freenode.net), so here we go. As this post is not an introduction to slim framework 3 itself, I might be skipping over some information that, if you don’t know the framework, might be important to you. I recommend that if something is unclear – just have a look at the code of the example app and/or the documentation of slim framework 3 This post is basically in 3 pieces: the slim3-skeleton as an example – a very quick introduction in the relevant parts of … Continue reading Slim Framework 3 + king23/di (replacing pimple)

King23/Castle23/ReactPHP/Slim Framework 3.0 – for the fun of it

Sometimes I sit down, and just do some code for the fun of it. Yesterday I took the time to marry my own Framework with Slim Framework 3.0beta1 – just for the fun of it. The result is quite fast. Disclaimer I’m not even sure if I should make this post. Most certainly I shouldn’t make this post without this warning: almost everything you will see in this post is unstable so if you get the idea to use this in production, keep in mind that you have been warned, and that you probably will burn in hell (or have … Continue reading King23/Castle23/ReactPHP/Slim Framework 3.0 – for the fun of it

A look at Elite: Dangerous – Powerplay

Powerplay is the latest version of Elite: Dangerous, that adds mechanics which deal with ownership of Systems. I’ve been waiting for this Patch, as E:D had turned to be a bit dull lately, and the basic ideas seem to promise some conflict and even maybe some PVP. Having seen that it was released yesterday i decided that I’d spend a few hours, and see if/how it works So, when i logged in, i located the Powerplay menus quick enough and had a hard decision to make.. to what Power would i pledge my allegiance – now I’m holding the Knight … Continue reading A look at Elite: Dangerous – Powerplay

building a game that reads your mind in 6 hours… OR the worlds first jump ‘n’ blink!

What happend before: A few weeks ago, on the 17th of April I did attend to the first european neurogame jam which was an event about creating games utilizing the ability to read brainwaves through an off-the-shelve eeg neuro-headset such as the Emotive Epoc. Sadly the timeframe that was set for that game jam (just a couple of hours) was way to short to actually build something, so we ended up having Jens and Iris do their presentations – which tought the rest of us about how the technology works, and the basics about the toolchain Iris created. After that we spend … Continue reading building a game that reads your mind in 6 hours… OR the worlds first jump ‘n’ blink!